
Description:
Biopsionic powers repair, augment, debilitate, or damage living creatures. Unless otherwise specified the biopsionicist must be able to touch a target, though clothing and armor do not interfere with the use of these abilities. Touching a willing or unsuspecting target is automatic, whereas touching a resisting target requires a normal Punch hit roll with a bonus equal to the practitioner’s Biopsionics skill. Such touch effects do not inflict the normal damage of a Punch attack.
Unsurprisingly, biopsionic powers are among the most accepted psychic abilities. Even a modestly-experienced biopsion can perform miracles of healing for a community lucky enough to have their services.
System Strain:
Many curative biopsionic powers add to the target’s System Strain. System Strain is a measure of the amount of system stress, intrusive modification, and general biological distress an organism might be suffering. Psionic healing, cybernetic implants, and powerful drugs all add to a target’s System Strain.
If using a power or drug on a target would make their System Strain exceed their Constitution score, the effect fails to function; their body simply cannot adapt to the changes and cannot benefit from them.
System Strain decreases automatically by one point after each night of rest, provided the organism is well fed and not compromised by sickness or privation.